Vulpine Developer update #07

  Hey, there! Welcome to the 7th Development Update for Vulpine! Here’s a look at what we’ve been doing: We added animated voxel effects. These allow us to add to, subtract from and generally deform terrain in real time. We’re looking to use these for monster attack animations, allowing them to morph the terrain during battle. Monsters will only be able to affect the topmost layers of the terrain, to avoid massive amounts of destruction. We’re very excited to implement this as a way to make battles much more intense and dynamic. Tests using our Spider monster are very promising! As well as terrain deformation, we’ve been testing gliding with one of our monsters. This enemy will also have the ability to toss wind currents at the player, knocking them back for a short while. Finally, our cat shopkeep is…
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New Dev Blog Open For Business!

New Dev Blog Open For Business!

Hi! We’ve started up our new dev blog! We’ll be posting here from time to time to keep you updated on the development of Vulpine, such as videos, short dev updates, and any news we have to share with you. We’ll keep things brief for our first post. Here’s our completed figures! We plan to use these as kickstarter rewards in the future. We have one for the Fox, Bear, and Fennec. We’re excited to share more with you soon! Thank you for reading.
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